hkr.sePublications
Change search
Refine search result
12 1 - 50 of 60
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 1.
    Almberg, Wah-Sui
    et al.
    Department of Computer and Systems Sciences, Stockholm University.
    Kjellin, Harald
    Kristianstad University, School of Health and Society.
    Reusing patterns for indexing and communicating knowledge and insight2011In: International Journal of Computer Information Systems and Industrial Management Applications, ISSN 2150-7988, Vol. 3, p. 530-538Article in journal (Refereed)
    Abstract [en]

    Analogies can be used in most areas of human communication to highlight points of special interest. The creation of specific, specialised patterns, examples, or analogies for facilitating communication is resource-consuming. We therefore hypothesize that there are universal patterns that can be used and reused more economically, compared to specialised patterns, for indexing and communicating knowledge. We have conducted empirical tests with altogether 204 students, each one of whom was given 20 minutes to solve problems from six different scientific areas. The results of our tests show clearly an improvement of their problem solving skill when universal patterns were employed as cognitive aids. The average result of the test group that used universal patterns was 81 per cent higher than that of the control group.

    Download full text (pdf)
    fulltext
  • 2.
    Andersson, Helena
    Kristianstad University, Learning Resource Centre.
    Informationskompetens i högskolan: en metod för att analysera kursplaner2016In: Lärarlärdom 2016: Högskolan Kristianstad / [ed] Claes Dahlqvist & Stefan Larsson, Högskolan Kristianstad: Kristianstad University Press , 2016Conference paper (Other academic)
    Abstract [sv]

    Introduktion

    I rollen som undervisande bibliotekarier har jag och mina kollegor uppmärksammat att lärandemål rörande informationskompetens ofta saknas eller uttrycks otydligt i högskolans kursplaner, vilket har en negativ påverkan på studenternas möjligheter att aktivt utvecklas mot att bli informationskompetenta. Mot denna bakgrund har en studie av informationskompetens i kursplaner utförts.

    Metod

    Det empiriska materialet består av kursplaner från tre olika program vid Högskolan Kristianstad. Dessa analyseras ur ett sociokulturellt perspektiv genom kvalitativ innehållsanalys. Genom att skapa och applicera ett textnära kodningsschema med olika kategorier, möjliggör metoden att systematiskt kunna definiera med vilken tydlighetsnivå som informationskompetens är uttryckt i texterna.

    Resultat

    Studiens resultat visar att informationskompetens sällan är tydligt formulerat i kursplanerna. Oftast är informationskompetens något som bara antyds eller som anas genom en potentiell koppling. Denna osynlighet kan få som konsekvens att studenterna inte inser vikten av informationskompetens. Analysen visar också att det i kursplanerna finns kopplingar till informationskompetens inom områden som värderas högt av både lärarkår och bibliotekarier. Dessa inkluderar kreativt tänkande, den vetenskapliga arbetsprocessen och användandet IKT.

    Slutsatser

    Ur ett sociokulturellt perspektiv rekommenderas att undervisning för informationskompetens bäddas in i ämnesstudierna. I detta avseende kan studien användas som en utgångspunkt för samarbetet mellan lärare och bibliotekarier i syfte att ge studenterna bästa möjliga förutsättningar. Metoden att utvärdera kursplaner kan också vara av intresse för det generella arbetet med kvalitetsutvärdering och utveckling inom högre utbildning.

    Download full text (pdf)
    fulltext
  • 3.
    Andersson, Helena
    Högskolan i Borås.
    Informationskompetens i högskolans kursplaner: en kvalitativ textanalys2015Other (Other academic)
    Abstract [en]

    The purpose of this Master thesis is to deepen understanding of how the concept of information literacy is used within Swedish higher education. The empirical material consists of course syllabi from three different programmes offered at Kristianstad University, Sweden. These are analysed from a sociocultural perspective through qualitative content analysis. Using a data-driven coding frame with different categories, the method helps to define the level of clarity with which information literacy is expressed in the texts. The results of the study reveal that information literacy is seldom explicitly expressed in course syllabi. Information literacy is usually only implied or a potential connection can be discerned. It is concluded that the invisibility of information literacy as such may render it unimportant to students. It is suggested that in a sociocultural perspective, the teaching of information literacy ought to be embedded in the curricula. This requires cooperation between teachers and librarians, something which historically has been difficult to achieve. The analysis also shows that there are connections to information literacy in the syllabi in areas that are highly valued by both professions. These include creative thinking, scientific working processes and the use of information- and communication technology. By shedding light on these similarities, this thesis suggests ways of bringing the two professions closer together.

    Download full text (pdf)
    fulltext
  • 4.
    Andreasson, Mikael
    Kristianstad University, School of Health and Society.
    Förflyttad till en annan värld: en litteraturstudie om immersion och användargränssnitt i digitala spel2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    I have with this literature study closer studied the term immersion and it's connection to user interfaces within video games in the FPS-genre (First-Person Shooter). The study first presents previous research that has occurred in the fields of immersion, user interfaces and video games. Three things are then, from this, later lifted up in the problem specification, those three are, that immersion can affect people, that user interfaces are critical links between the gamer and the game and that the genre is significant in the development of a user interface. The purpose of the study has been to a research current theory which has expanded my knowledge in the fields of immersion, user interfaces and video games. A qualitative oriented research with hermeneutics as the methodology has been applied in the execution of the study.

    I then present, in the results chapter, three examples of games in the FPS-genre where it is found that two of these games have a user interface that supports immersion with the third game having a user interface that breaks immersion. The results have then been extracted into four guidelines with the purpose to give user interface designers clear instructions about what applies in the development of user interfaces that supports immersion in the FPS-genre. The conclusion of the study has then been that user interfaces can affect immersion in both a positive and in a negative way.

    Download full text (pdf)
    fulltext
  • 5.
    Blomberg, Daniel
    et al.
    Kristianstad University, School of Health and Society.
    Karlsson, Markus
    Kristianstad University, School of Health and Society.
    Användarupplevelser av appar för TV: Viktiga faktorer vid design av applikationer för TV i hemmiljö2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    As the market for interactive applications for television has become more accessible for outside developers a new arena has been created where new interactive applications can take place. When developing digital services and products it is important to take into account the intended context. In our bachelor thesis, we examine the user experiences of applications for the TV in the home environment and explores the characteristics and perceptions regarding navigation and social context from the participants' situation that may be important to consider when designing applications for TV. We do this with the help of six user groups with two adults in each group of mixed ages and with varying experience, through observations and interviews about their use of selected applications for the Apple TV. The survey shows that the context has a crucial role and that the interest in applications and interactive TV is primarily in common use, while more individual activities are used by other technologies such as computers, smartphones and tablets. The experiences of applications for television proved to be affected by, among other things previous technical experience but also age. Even if some elements where perceived as cumbersome, users attitude was still positive, which means that there are more aspects than just usability affecting user experiences. Important factors for the user experience when designing applications for television include the varying distance users have to the TV, and the size of it.

    Download full text (pdf)
    Daniel_Blomberg_Markus_Karlsson_EX602I_VT2016
  • 6.
    Boström Andersson, Jesper
    et al.
    Kristianstad University, Faculty of Business.
    Nygren, Jonas
    Kristianstad University, Faculty of Business.
    Security Theater i digitala applikationer: En illusion för att förstärka känslan av säkerhet2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Computer power and speed have increased exponentially in recent years, but our expectations and mental models of what computer systems are capable of have not kept up. In cases where people do not believe that the system can perform the requested task as quickly as they do, an artificial wait can be applied to closer match the reality. The purpose of this study is to investigate whether security theater works in the context of banking applications and what happens with the users trust if the illusion of security fails. Through this paper we have found that security theater is a phenomenon that works and adds value to the user. However, the context in question must be carefully evaluated, as security theater in the wrong context can be seen as a disturbing element. We came to the conclusion that the majority of our test subjects are not negatively affected, and instead sees the value in security theater even after the illusion have been revealed.

    Download full text (pdf)
    Security Theater i Digitala Applikationer
  • 7.
    Bäcke, Maria
    Blekinge Institute of Technology.
    Make-believe and make-belief in Second Life role-playing communities2012In: Convergence. The International Journal of Research into New Media Technologies, ISSN 1354-8565, E-ISSN 1748-7382, Vol. 18, no 1, p. 85-92Article in journal (Refereed)
    Abstract [en]

    This feature article applies the concepts of ‘make-believe’ and ‘make-belief’ formulated by performance theorist, Richard Schechner, in a study of two role-play communities, Midian City and Gor in the online 3D environment Second Life. With make-believe fantasy role-play at their core, members of the two communities negotiate the social and political norms, the goals of the com- munity and as well as the boundaries of the virtual role-play. The article explores the innovative forms of interaction at play in these negotiation processes, using (cyber)ethnographic methods and the analysis of various textual sources, Goffman’s theories of social performance as well as various types of performance discussed by Schechner and Auslander. The innovative forms of interaction are analysed in the light of the new technology and as performances and make-belief strategies directed towards realizing performative utopias, towards influencing the direction in which leaders and residents of this digital context want the role-play to develop, and towards shaping the emergent social and cultural rules and the political framework of the role-play. 

  • 8.
    Bäcke, Maria
    Blekinge Institute of Technology.
    Power games: rules and roles in Second Life2011Doctoral thesis, monograph (Other academic)
    Abstract [en]

    This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. Theoretically I am relying primarily on performance scholar Richard Schechner, sociologist, Erving Goffman, and post-structuralists Michel Foucault, Gilles Deleuze and Felìx Guattari. My methodological stance has its origin primarily within literature studies using text analysis as my preferred method, but I also draw on the (cyber)ethnographical works of T.L. Taylor, Celia Pearce, and Mikael Jakobsson. In this dissertation my focus is on the relationship of the role-player to their chosen role especially in terms of the boundary between being in character, and as such removed from "reality," and the popping out of character, which instead highlights the negotiations of the social, sometimes make-belief, roles. Destabilising and problematising the dichotomy between the notion of the online as virtual and the offline as real, as well as the idea that everything is "real" regardless of context, my aim is to understand role-play in a digital realm in a new way, in which two modes of performance, dramatic and social, take place in a digital context online.

  • 9.
    Bäcke, Maria
    Karlstads universitet, Estetisk-filosofiska fakulteten, Avdelningen för språk.
    Self, setting, and situation in Second Life2009In: Literary art in digital performance: case studies in new media art and criticism / [ed] Francisco J. Ricardo, New York: Continuum, 2009, p. 109-142Chapter in book (Refereed)
    Abstract [en]

    Linden Lab, the company behind the online world Second Life (SL), invites multiplic- ity with slogans like “Your World. Your Imagination.”1 Yet many SL residents’2 profiles give evidence of adjustment to group narratives or norms in various social spaces inside the world. They seem to favor already established social and cultural conventions when creating an online identity; hence they also adjust to already existing hierarchies. I argue that residents in SL recreate social orders and power structures similar to ones already existing outside SL, even though they are of course under no obligation to do so. In that sense social and cultural patterns are reproduced and in some cases even amplified. My aim here is to trace social dynamics evident in three groups within this digital space and my hypothesis is that the rules of these social spaces then function as a foundation and guideline for identity formation, and in fact almost seem to prescribe a certain way of acting or behaving. Two of the groups have a clear role-playing profile, based on books and movies, whereas role-playing is not required, although possible, in the third group. All of them are thus removed from the lifeworld by constituting either purely fictive or, conversely, historical constructs, but they can nevertheless provide clues to how the residents think in an environment that is not primarily “real life” based, and in which anything, even a utopia, can be possible. By reading group charters and profile descriptions found in the SL search engine, and studying articles and blogs functioning either as group information channels or journals for individuals in each community, I examine the motivations and power structures driving avatar and online identity construction in role-playing communities, with a focus on the interac- tion between the overarching “state” power, the Linden Lab, the three communities, their respective role-models, and the rules that govern them, as well as the individuals that are a part of them. 

  • 10.
    Dahlqvist, Claes
    Kristianstad University, Library and Higher Education Development. Kristianstad University, Forskningsmiljön Arbete i skolan (AiS). Finland.
    Information-seeking behaviours of teacher students: A systematic review of qualitative methods literature2021In: Education for Information, ISSN 0167-8329, E-ISSN 1875-8649, Vol. 37, no 3, p. 287-312Article, review/survey (Refereed)
    Abstract [en]

    Teachers are the key to an inclusive and quality education for all. Therefore, training teachers and teacher students and understanding how they learn, including information-seeking behaviours, is crucial. This systematic literature review explores the observed research gap regarding teacher students’ affective information-seeking behaviours. Of specific interest are the research practice context. Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guided the review process. Searches were conducted in three key research databases and resulted in 1006 references. Abstracts and titles were screened and assessed using Rayyan software. After screening, 56 publications were chosen for the qualitative synthesis; 17 used qualitative methods and were thereby of interest for the review. The high number of publications  resulted in a need to divide the review into two studies. The first part focused on quantitative and mixed methods studies. The results were then analysed through thematic analysis. The results revealed a research gap regarding qualitative methods studies of non-normative and qualitative features of teacher students’ information-seeking behaviours, especially affective behaviours and in research practices. This is the first systematic review of teacher students´ information-seeking behaviours using thematic analysis. Thus, a valuable contribution to information-seeking behaviour and information literacy research has been provided. 

    Download full text (pdf)
    fulltext
  • 11.
    Dahlqvist, Claes
    Kristianstad University, Forskningsmiljön Arbete i skolan (AiS). Kristianstad University, Library and Higher Education Development. Finland.
    Information-seeking behaviours of teacher students: A systematic review of quantitative methods literature2021In: Education for Information, ISSN 0167-8329, E-ISSN 1875-8649, ISSN 0167-8329, Vol. 37, no 3, p. 259-285Article, review/survey (Refereed)
    Abstract [en]

    Teachers are the key to an inclusive and quality education for all. Therefore, training teachers and teacher students and understanding how they learn, including information-seeking behaviours, is crucial. This systematic literature review explores the observed research gap regarding teacher students’ information-seeking behaviours. Of specific interest is information-seeking affective behaviours and the research practice context. Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guided the review process. Searches were conducted in three key research databases and resulted in 1006 references. Abstracts and titles were screened and assessed using Rayyan. After screening, 56 publications were chosen for the qualitative synthesis, of which 39 used only or partly quantitative methods and thereby of interest for the review. The high number of studies resulted in a need to divide the review into two studies. The second part will focus on qualitative methods studies. The results were then analysed through thematic analysis. The results revealed a research gap regarding quantitative and mixed methods studies of non-normative and qualitative features of teacher students’ information-seeking behaviours, especially affective behaviours and in research practices. This is the first systematic review of teacher students’ information-seeking behaviours. Thus, a valuable contribution to information-seeking behaviour and information literacy research has been provided.

    Download full text (pdf)
    fulltext
  • 12.
    Eerola, Isabelle
    et al.
    Kristianstad University, Faculty of Business.
    Wahlén, Felicia
    Kristianstad University, Faculty of Business.
    Emojier – Ett lingua franca för den digitala tidsåldern: men hur användbart är det egentligen?2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Emojis have become a major part of how we interact with each other, online as well as offline and almost 40 percent of all text messages in the Western world contains one or more emojis. In 2009, the Unicode Consortium chose to implement emojis in their standard which entailed that Apple became the first commercial company to add emojis to their keyboard. Previous studies have different opinions on whether or not there is a difference in the use of emojis between younger and older various age-groups. Former studies have mainly focused on the use of emojis in social channels online, however, there is little research on how emojis are experienced in an offline interaction. The aim of this study is to investigate how emojis are experienced offline through text messages in iOS interface of emojis, this is done by comparing two age-groups: informants between the ages of 20-30 and 50-60. Moreover, this study aims to explore the possibilities of improvements of the iOS interface of emojis in order to further improve user experience. The qualitative approach of the study involves unstructured observations and semistructured interviews. The results show both similarities and differences between the age-groups on how they experience emojis when interacting through text messages. It also appears shortcomings in the use of the interface which undermine good usability.

    Download full text (pdf)
    fulltext
  • 13.
    Einarson, Daniel
    et al.
    Kristianstad University, Faculty of Natural Science, Avdelningen för datavetenskap. Kristianstad University, Faculty of Natural Science, Research environment of Computer science (RECS).
    Teljega, Marijana
    Kristianstad University, Faculty of Natural Science, Avdelningen för datavetenskap. Kristianstad University, Faculty of Natural Science, Research environment of Computer science (RECS). marijana.teljega@hkr.se .
    Smart home techniques for young people with functional disabilities2020In: ACHI 2020: the thirteenth international conference on advances in computer-human interactions, 2020, p. 294-300Conference paper (Refereed)
    Abstract [en]

    A purpose behind the United Nation’s Agenda 2030is that no one shall be left behind, which implies that supportfor vulnerable people shall be seen as clearly significant. Inthat context, assistive technologies serve purposes of improvingdisabled individuals’ inclusiveness and overall well-being. Thiscontribution covers ongoing experiments on techniquesdeveloped for Smart Homes, where the outcomes of suchdevelopments are targeted towards young people withfunctional disabilities, in order to provide them withindependence in their own living space.

    Download full text (pdf)
    fulltext
  • 14.
    Eriksson, Isa
    et al.
    Kristianstad University, Faculty of Business, Avdelningen för design.
    Westergren, Fanny
    Kristianstad University, Faculty of Business, Avdelningen för design.
    Smartphone-kalendrar inom “Personal Ecology of Artifacts”: En studie kring akademiska studenters planering av tid med hjälp av smartphone-kalendrar2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    I den här studien har vi undersökt användbarheten av smartphone-kalendrar i förhållande till högskolestudenters “Personal Ecology of Artifacts”. Eftersom den tekniska utvecklingen går snabbt framåt behövs ny forskning för att fylla den kunskapsluckan om smartphone-kalenderns design för tidsplanering, vilket vi utforskar på akademiska studenter. Vårt syfte med undersökning är att kartlägga vad det är som fungerar, respektive inte fungerar med de smartphone-kalendrarna som används hos studenter. För att ta reda på det har vi genomfört en kvalitativ undersökning där vi höll i en fokusgrupp. De positiva och negativa egenskaperna som vi har sett i användbarheten utifrån vårt empiriska material, är det vi slutligen kommer att presentera

    Download full text (pdf)
    fulltext
  • 15.
    Faraon, Montathar
    Stockholms Universitet.
    Co-creating democracy: conceptualizing co-creative media to facilitate democratic engagement in society2018Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Internet-based information and communication technology (ICT) have increasingly been used to facilitate and support democratic engagement in society. A growing body of research has demonstrated that the Internet and, in particular, social media have given citizens the opportunity to participate, interact, network, collaborate, and mobilize themselves within communities. While these media have broadened the means of exercising citizenship in many forms of participatory democracy, the technological prerequisites exist to go beyond the standard uses of social media (e.g., social networking, entertainment) and towards proactive and co-creative democratic engagement. Such engagement includes, but is not limited to, participatory activities for democratic purposes. Further, some researchers have argued that representative democracy is in decline and has several limitations related to citizens’ trust in politicians and engagement with representative institutions. There is a recognition among scholars to infuse representative democracy with participatory bottom-up processes by employing ICT in an attempt to bridge these limitations. In order to further facilitate and support participatory as well as co-creative processes, this thesis elaborates a concept of co-creative media. The process of this work was guided by the following question: How can co-creative media be theoretically anchored and conceptualized in order to facilitate and support citizen engagement within democratic processes? A concept-driven design research approach was adopted to address this research question, and this resulted in five interconnected articles. Firstly, based on the results from each article, four design guidelines were formulated to further guide the design of co-creative media for democratic engagement. These design guidelines may support future participatory design processes in which stakeholders collectively contribute to the development and evaluation of co-creative media. The guidelines constitute a resource that stakeholders may use to develop adaptations of co-creative media for the purposes of facilitating democratic engagement. Secondly, the results from each article were fed forward into the concept-driven research process as theoretical and empirical insights, which were used to inform and elaborate the main contribution of this thesis, namely the concept of co-creative media. The concept of co-creative media in its form outlined by this thesis seeks to broaden citizens’ democratic engagement by means of creating virtual spaces in which new ideas, initiatives, knowledge, solutions, and digital tools could emerge. The implications of co-creative media could be to create, develop, and strengthen partnerships between communities and local services, extend digital skills in society through community-engaged practitioners, and propagate as well as coordinate large-scale co-creative practices.

  • 16.
    Faraon, Montathar
    et al.
    Kristianstad University, Faculty of Business, Department of Design. Södertörns högskola.
    Cronquist, Björn
    Kristianstad University, Faculty of Education, Department of Mathematics and Science Education.
    Kaipainen, Mauri
    Södertörns högskola.
    Social media affordances in net-based higher education2011In: Proceedings of the IADIS International Conference on International Higher Education (IHE 2011), 2011, p. 11-37Conference paper (Refereed)
    Abstract [en]

    This paper explores the attitudes, conceptions and use of social media in net-based higher education. By using statistical and content analysis of data generated by two surveys directed to students (n = 109) and teachers (n = 77) involved in net-based higher education, we explore how social media influence the design of learning context in net-based higher education courses. By applying the affordance theory, we describe actual as well as preferred use of social media from an educational, social, and technical perspectives. The results showed that the potential use of social media have not yet been fully found in the context of net-based higher education. However, the perceived benefit of using social media differs in relation to educational topics. The potential use of social media in net-based higher education courses is discussed.

  • 17.
    Faraon, Montathar
    et al.
    Södertörns högskola.
    Kaipainen, Mauri
    Södertörns högskola.
    Much more to it: the relation between Facebook usage and self-esteem2014In: Proceedings of the 2014 IEEE 15th International Conference on Information Reuse and Integration, IEEE Systems, Man, and Cybernetics Society (SMC) , 2014, p. 87-92Conference paper (Refereed)
    Abstract [en]

    The aim of this study was to examine closer the conflicting results from previous studies concerning the relation- ship between Facebook use and self-esteem using the Facebook Intensity Scale and Rosenberg’s Self-Esteem Scale (N = 107). In line with some previous studies, our data confirmed that there is a relationship between Facebook usage and self-esteem, but the applied scales allowed a more refined assessment of it. The results showed, after controlling for demographic variables, that participants with low Facebook intensity reported on average higher self-esteem than those who did not use Facebook or those with high Facebook intensity, while those with medium Facebook intensity had significantly higher self-esteem compared to the participants with high Facebook intensity. Future studies should address the underlying causal relations using a time-bound observation method.

  • 18. Germov, John
    et al.
    Freij, Maria
    University of Newcastle.
    Media and health2013In: Second opinion: an introduction to health sociology / [ed] John Germov, South Melbourne, Vict.: Oxford University Press, 2013, 5Chapter in book (Other academic)
  • 19. Germov, John
    et al.
    Freij, Maria
    University of Newcastle.
    Media and health: moral panics, sinners, and saviours2009In: Second opinion: an introduction to health sociology / [ed] John Germov, South Melbourne, Vict.: Oxford University Press, 2009, 4, p. 347-363Chapter in book (Other academic)
  • 20.
    Germov, John
    et al.
    School of Humanities and Social Science, The University of Newcastle.
    Williams, Lauren
    School of Health Sciences, The University of Newcastle.
    Freij, Maria
    School of Humanities and Social Science, The University of Newcastle.
    Portrayal of the Slow Food movement in the Australian print media: conviviality, localism and romanticism2011In: Journal of Sociology, ISSN 0004-8690, Vol. 47, no 1, p. 89-106Article in journal (Refereed)
    Abstract [en]

    The Slow Food movement promotes itself as supporting ethical modes of food production and consumption. This article reports on research that investigated the representations of the movement in the Australian print media, exploring the discourses relating to Slow Food and examining whether the media exposure is positively or negatively framed. A content and discourse analysis was undertaken of articles on Slow Food over a three-month period. The analysis aimed to provide a contextual basis for how Slow Food is perceived, the messages it conveys, and the activities it undertakes. Major themes arising from the data were ‘conviviality’ (social pleasures of sharing ‘good food’), ‘localism’ (social, health and environmental benefits of local produce), and ‘romanticism’ (of idyllic rural lifestyles as an antidote to the time-poverty of urban life). The findings shed light on the role played by the print media in reproducing and creating public understandings of the Slow Food movement.

  • 21.
    Granlund, Veronica
    Kristianstad University, Faculty of Business.
    Digital kamratrespons i svenska som andraspråk: Design för ökat kollaborativt lärande inom mångkulturell vuxenutbildning2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The Corona pandemic has affected education in many ways, and those studying Swedish as a second language are no exception. Interaction, communication, and collaborative learning are all important factors of successful second language acquisition, all of which have been reduced because of forced remote learning. One method for collaborative learning that can be enhanced using digital tools is peer response. This study has examined how the adult students at a folk high school have been affected by the forced remote learning, focusing on their studies in Swedish as a second language at high-school level. The study also investigates whether a digital peer-response system could benefit the collaborative learning process for the involved students. The study involved students and teachers at Mångkulturella Folkhögskolan in Gothenburg, Sweden, who were asked to participate through an online survey and individual interviews. The empirical result shows a vast diversity among the participants, a somewhat decreased motivation to study due to forced remote learning, and a positive attitude towards peer response as a possibility to learn from each other. Together with previous research in the fields of language acquisition, computer assisted language learning and computer supported collaborative learning, several guidelines have been developed for the development of a digital peer review system that are considered to be favourable for the studied context. These guidelines have been illustrated in a design concept that shows a suggestion as to what the digital peer response system could look like.

    Download full text (pdf)
    fulltext
  • 22.
    Gutemyr, Malin
    et al.
    Kristianstad University, School of Health and Society.
    Lindkvist, Sandra
    Kristianstad University, School of Health and Society.
    Att leverera kärnvärden vid förstagångsanvändningen: en studie kring hur onboarding påverkar användandet av en digital vårdcentral2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The study aims to investigating how design solutions can help first-time users to gain a better understanding of how digital primary care works. The concept of onboarding is central to this study and the scientist Cardoso's onboarding framework. Onboarding describes a learning process where the user is introduced to the service so that he or she can use it and become an active user. In order to complete the study, an explorative approach has been made. The study has been divided into three parts; a preliminary study, a design phase and a valuation phase. A total of 17 participants have been recruited. The study resulted in three different prototypes that participant tested. The result of the study showed that the participants' knowledge gap about how the doctor visit works on a digital primary care application was filled with an introduction - an onboarding.

    Download full text (pdf)
    Att leverera kärnvärden vid förstagångsanvändningen
  • 23.
    Henrysson, Desirée
    Kristianstad University, School of Health and Society.
    ”Du går in i ett rum sen är det precis som en jävla labyrint ifrån Knossos”: En kvalitativ studie om IT-stödet edWise användbarhet gentemot vårdnadshavare i Kristianstads kommun2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this article is to study how to design information systems, as a tool for communication between the school and parents, supports the parents while using it. The study is based on interviews and observations during usability tests with parents and indicate problems that occur while using this information system procured by Kristianstads municipality. One of the theoretical starting points of the article is how people build up a resitance against digital artifacts through a predetermined approach against them. A second theoretical point argues how people experiencing them self to be limited by the artifacts. This is also confirmed in this study which, shows that edWise, as designed today, is lacking usability and that parents dont want to feel tied up to the system. Instead they want to have a flexibility that a mobile and well articulated information system could provide them with.

    Download full text (pdf)
    fulltext
  • 24.
    Herrström, Kerstin
    et al.
    Kristianstad University, Library and Higher Education Development. kerstin.herrstrom@hkr.se .
    Larsson, Stina
    Kristianstad University, Library and Higher Education Development.
    Einberg, Eva-Lena
    Kristianstad University, Faculty of Health Science, Research Environment Children's and Young People's Health in Social Context (CYPHiSCO). Kristianstad University, Faculty of Health Science, Department of Nursing and Integrated Health Sciences.
    Nilsson, Marie
    Kristianstad University, Faculty of Health Science, Forskningsmiljön Man - Health - Society (MHS). Kristianstad University, Research Platform for Collaboration for Health. Kristianstad University, Faculty of Health Science, Department of Nursing and Integrated Health Sciences.
    Blomqvist, Kerstin
    Kristianstad University, Research Platform for Collaboration for Health. Kristianstad University, Faculty of Health Science, Department of Nursing and Integrated Health Sciences. Kristianstad University, Faculty of Health Science, Forskningsmiljön Man - Health - Society (MHS).
    Garmy, Pernilla
    Kristianstad University, Faculty of Health Science, Research Environment Children's and Young People's Health in Social Context (CYPHiSCO). Kristianstad University, Research Platform for Collaboration for Health. Kristianstad University, Faculty of Health Science, Department of Nursing and Integrated Health Sciences. Lunds universitet.
    Assessment of search strategies in literature-review-based candidate theses within a nursing program2020In: Advances in Medical Education and Practice, E-ISSN 1179-7258, Vol. 11, p. 71-77Article in journal (Refereed)
    Abstract [en]

    Background: The majority of candidate theses in baccalaureate nursing programs inSweden are written as literature studies. Being able to carry out a systematic and structuredliterature search is an essential part of thesis-related work.Aim: The aim of the current study was to investigate changes in nursing students’ searchstrategies in candidate theses.

    Methods: A retrospective, quantitative study design was obtained. Librarians (n = 2) andteachers (n = 4) randomly examined selected candidate theses (every third thesis, n = 89)from the years 2012, 2014, and 2016.

    Results: The result showed a significant improvement over the years (from 2012 and 2014to 2016) regarding the use of a sufficient number of synonyms, matching search terms to therespective database, use of the Boolean operator OR, and the use of subject headings and freetext searches. Use of the title/abstract search largely disappeared. There was a significantchange in the types of searches being done. The searches have become more structured inlater years as the use of block searches increased significantly; in other words, moresystematic and relevant searches have been done in recent years.

    Conclusion: The result of this study shows that the quality of the students’ search strategiesimproved significantly during the studied years. It is recommended that search documents areused in both formative and summative assessments to evaluate students’ search strategies.Educational development in the form of enhanced collaboration between librarians andteachers in nursing programs is recommended because it might help to develop studentsearch strategies in literature-based candidate theses.

    Download full text (pdf)
    fulltext
  • 25.
    Ivarsson, Sebastian
    Kristianstad University, Faculty of Natural Science.
    Slaget om talldungen: om informationen och kommunikationens betydelse i utvecklingen av Haväng och Vitemölla strandbackars naturreservat, 2011–20182018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Although nature conservation is supposed to benefit all of us, the work is rarely trouble-free. My concern for these problems is the starting point for this candidacy. The study intends to investigate how information and communication has influenced the residents' attitude to Sand Life, in connection with the development of Haväng and Vitemölla nature reserve. The case study also examines the conflict that arose in the process. The investigation was made possible in three steps: interviews with the county administrative board and Sand Life staff members; questionnaire and interviews with residents around Vitemölla. The result indicates that the residents as a group initially were negative in their attitude to Sand Life. The attitude seemed to be caused by the experience that the county administrative board and Sand Lifes' original plans for the nature reserve was too extensive and not sufficiently anchored, from a local perspective. It was also found that the information about the project had been inadequate, which could possibly be linked to the initial attitude. Today the results indicate that the residents as a group are neutral to cautiously positive in their attitude to Sand Life. Possibly due to the fact that the measures taken in the nature reserve became appealing; the attitude can perhaps also be linked to the authorities revising the care plan and showing greater openness towards the residents. Proactive information, clear intentions and the willingness to develop different plans and projects in a continuous dialogue with locals, can possibly limit the extent of conflicts.

    Download full text (pdf)
    fulltext
  • 26.
    Jedenius, Anna
    Kristianstad University, School of Health and Society.
    Responsiv webbdesigns inflytande på det visuella uttrycket:: Användarens upplevelser av hemsidor anpassade för datorer respektive smartphones2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Digital technology is used today to help consumers in everyday life for example, webpage design and appearance for different devices such as computers, smartphones and tablets. Homepages for all devices can be based on a specific coding called "Responsive Web Design" (RWD).From a social and literary point of view, it appears that RWD in its current form has some problems while transitioning from computer displays to tablets and smartphones. Using the common base that RWD allows for equivalent design expression to different screen sizes should be created by all devices. Although this possibility exists today, there are often differences in navigation that can confuse the user. A consistent design expression facilitates the recognition of the navigation. Additionally, the user experience (UX) through the visual expression can enhance the experience of a webpage or medium used and thus create a whole.This study describes how users look at how the implementation of RWD affects two webpages main menu for computer and smartphone devices. The focus has been on studying the user experience in relation to visual expression. The problem is that RWD in different contexts means that visual expression may be less important and thus changing the user experience. With qualitative interviews, four informants have studied two webpages on both computer and smartphone and expressed their own thoughts. The result of the study shows that the differences between webpages on the computer and smartphone devices do not cause difficulties in the use, but if the similarities between the devices are the same, it creates a more positive user experience.

    Download full text (pdf)
    fulltext
  • 27.
    Jellve, Kheiron Niclas
    Kristianstad University, School of Health and Society.
    Easy RWD: bridging discoverability and usability in responsive web design2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Human-computer interaction problems have been approached by design practitioners and researchers for a few decades now. Usability is an established quality attribute that is used to assess how easy user interfaces are to use. Websites have been determined to benefit from such assessment, and responsive web design (RWD) is a fairly new approach to web design where usability problems have been recognised, and where usability focused research has been carried out. While usability testing can be used to determine how easy a RWD website is to use, it does not provide a detailed psychological model that tells the designer how to design RWD websites that are easy to use. Discoverability is a psychological model within the field of design in general, that can be implemented by designers who want to achieve a good design. No previous research has been carried out with the purpose of exploring how discoverability can be used to improve the usability of a RWD website, and the author of this thesis suggests that there is value in conducting such research, because it has the potential to provide new insight into how RWD websites can be designed in way that makes them easier to use. This thesis approaches the question by conducting a usability test on a RWD website, and uses the results of the test as a foundation for a suggested discoverability focused approach to improving the usability of the RWD website. 

    Download full text (pdf)
    fulltext
  • 28.
    Johansson, Elin
    et al.
    Kristianstad University, Faculty of Business.
    Strid, Julia
    Kristianstad University, Faculty of Business.
    Digitala förutsättningar efter Googles mobile-first index: En kvalitativ studie av relationen mellan SEO och användbarhet för mobila enheter.2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This is a qualitative study of the relationship between search engine optimization (SEO) and usability in web development for mobile devices. The aim of the study was to examine Google's algorithm update Mobile-First Index (MFI) and its impact on web development with the goal of gaining high positions for websites in Google's indexing. In previous research, results were found on the relationship between SEO and usability on computers, where the intent was to determine what was most important of the two. Related research also discusses how opinions about SEO differ between experts and end users, as well as the importance of different SEO parameters in indexing. Scientific basis was not available for MFI, due to the modernity of the update. Therefore, interviews with five experts in the field of SEO were conducted in this study. There, SEO and usability were discussed along with the growing use of mobile devices and the update that Google is now implementing to its algorithm, which has been summarized in eighteen parameters to use as web development support. Their perceptions about the area show that the difference between SEO and usability is considerably reduced today than before. It is no longer about usability versus SEO, but SEO has changed to work with usability as well. In this conclusion, it is therefore possible to argue that usability is more important than SEO, especially in mobile situations. Updates such as MFI will not have a major impact on design methods and web development if websites are mobile-friendly, hence positions in Google's indexing should not be affected. The experts instead see greater opportunities for web development today, as the more technical web also offers more opportunities, which contribute to a growing digital market. 

  • 29.
    Johnsen, Kent
    Kristianstad University, Faculty of Natural Science.
    Kulturmiljöns roll i kommunal planering: En fallstudie av landskapet i översiktsplaner över sex skånska kommuner för att utreda hur kulturmiljöbegreppet används i en planeringsdiskurs.2019Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Kulturmiljöer finns överallt runt om oss. Planerad påverkan av vår omvärld påbörjades redan under medeltiden och har genom historien varit uttryck för både säkerhetsfrågor och makt. Kulturmiljövårdens riksintresse etableras på 1970-talet och skyddas av miljöbalken. Plan- och bygglagen infördes 1987 och ställde krav på att kommuner ska producera en översiktsplan som tar ställning till långsiktiga markanvändnings- och byggfrågor.

    I översiktsplaner behandlas även kulturmiljövärden i kommunerna och syftet med detta arbete är att utreda hur detta begrepp tolkas och arbetas med i kommunal planering. Detta görs genom en diskursanalytisk fallstudie över sex skånska kommuner. Dessa är Burlöv, Eslöv, Höör, Simrishamn, Trelleborg och Ängelholm. Översiktsplanerna har valts utifrån deras aktualitet. Varje översiktsplan presenteras för sig i resultatdelen och jämförs och analyseras i diskussionen.

    Värdeord och förekommande begrepp presenteras i en matris. Det framkommer att kulturmiljöerna presenteras som något som ger karaktär och identitet till kommunerna men används främst som en resurs för rekreation och näringslivet. Det framkommer också att kommunerna vill öka kunskapen om kulturmiljövärden generellt.

    När kulturmiljöer ses som en resurs kan värdefrågor uppstå och synlighet och påtaglighet blir värdehöjande. Många svårtolkade kulturmiljöer riskerar att försvinna. Ett par kommuner nämner skapandet av nya kulturmiljövärden. Diskussionen avslutas med att konstatera att saker måste försvinna för att nya saker ska få plats.

    Download full text (pdf)
    fulltext
  • 30.
    Jönsson Lanevska, Alla
    Kristianstad University, School of Health and Society.
    "Tekniken ska vara vacker": användarupplevelsen av mobila webbsidors estetik2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study contributes to the debate on the role of aesthetics within HCI by examining the effects of visual aesthetics on user-experience of mobile websites. Tractinsky's model of users' perception consisting of two dimensions termed classical and expressive aesthetics was used as a theoretical basis. A quantitative sub-study compared seven mobile and desktop sites belonging to e-commerce fashion retailers. The sites with the most contrasting characteristics were used as cases for qualitative study.

    The results demonstrate usefulness of Tractinsky's model for analysis of mobile websites' perceived aesthetics. Perceived aesthetics of mobile GUI includes both classical and expressive elements. Aesthetics impacts on both perceived usability of the mobile website and meaningfulness of the interaction. Structure and visual balance are essential for user acceptance of mobile websites. Personal, engaging and professional design increases acceptance of mobile technology and impinges on the continued user behavior. The meaning-making aspects of aesthetics such as identification and inspiration enrich user-experience and deepen users' relationship to the artifact.

    Download full text (pdf)
    fulltext
  • 31.
    Kakoulidis, Shima
    Kristianstad University, Faculty of Business.
    Tänk, tala, visa… skissa!: en konceptdriven designstudie för utforskning av hur ett datorstött verktyg för design skulle kunna främja idéutveckling vid kollaborativt skissande2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Skisser är enkla och värdefulla gestaltningsformer för idéutveckling som kan formas med olika verktyg för design. De kan användas vid problemlösning och kommunikation samt vid enskilt- och kollaborativt skissande oberoende av användarens kompetens om design. Problem kan uppstå om kollaborativt skissande sker oberoende av tid och plats samt i datorstödda verktyg för design som kräver någon form av kompetens om design för att kunna hanteras. Syftet med denna studie är att undersöka hur ett datorstött verktyg för design skulle kunna utformas i syfte att främja idéutveckling under kollaborativt skissande utifrån användarupplevelsen. Med hjälp av konceptdriven designforskning har ett koncept för mobila enheter utformats utifrån kritik och teoretisk förankring. Konceptets skissprocesser testades av sex deltagare med olika kompetens om design. Resultatet visar att deltagarna ser fördelar med att använda ett datorstött verktyg för design för att främja kollaborativt skissande för att tänka, tala och förmedla idéer, oberoende av tid, plats och kompetens om design.

    Download full text (pdf)
    fulltext
  • 32.
    Keinonen, Tuula
    et al.
    University of Eastern Finland.
    Yli-Panula, Eija
    University of Turku.
    Svens, Maria
    Åbo Akademi University.
    Vilkonis, Rytis
    Siauliai University.
    Persson, Christel
    Kristianstad University, School of Education and Environment, Avdelningen för Praktisk-estetiska ämnen. Kristianstad University, Research environment Learning in Science and Mathematics (LISMA).
    Palmberg, Irmeli
    Åbo Akademi University.
    Environmental issues in the media: students' perceptions in the three Nordic-Baltic countries2014In: Journal of Teacher Education for Sustainability, ISSN 1691-4147, E-ISSN 1691-5534, Vol. 16, no 1, p. 32-53Article in journal (Refereed)
    Abstract [en]

    The media, as a source of information, is supposed to have a significant role in effecting people's environmental knowledge and attitudes. The purpose of this study was to find students' perceptions of environmental issues as presented in the media and how students in Finland, Lithuania and Sweden used these media sources in the matters related to environmental issues. The most important source of environmental knowledge was found to be the Internet, followed by newspapers, television, school and education. In their own lives, students discussed environmental issues every day and, to some extent, in social media, discussion forums and blogs. In Finland, newspapers represented the most important source of environmental knowledge; in Lithuania, environmental organisations were the most prevalent, and, in Sweden, it was in a school or educational context. Based on these results, it was concluded that, in order to reach both genders of students in different countries and to more greatly benefit from all sources of information, a variety of media should be used in education for sustainability.

    Download full text (pdf)
    fulltext
  • 33.
    Kjellin, Harald
    et al.
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap.
    Alwazae, Meshari M. S.
    Stockholms universitet.
    Automated feedback to facilitate the understanding of filmed best practices2011Conference paper (Refereed)
  • 34.
    Kjellin, Harald
    et al.
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap.
    Quade, Stefanie
    Tyskland.
    Applying a formalized context to inspire people to develop transferable descriptions of knowledge2011In: E-learning innovative models for the integration of education, technology and research, 2011Conference paper (Refereed)
  • 35.
    Kjellin, Harald
    et al.
    Kristianstad University, School of Health and Society.
    Toufaili, Houssam
    Stockholm University.
    Creating an artificial context based on video-recorded competitive games for supporting the learning of tacit skills2011In: eL&mL 2011: the third International Conference on Mobile, Hybrid, and On-line Learning / [ed] Göran Karlsson, Dumitru Dan Burdescu, Bernd Krämer, 2011, p. 68-71Conference paper (Refereed)
    Abstract [en]

    It is easier for students to learn tacit skills if they get much feedback on their behavior. Extensive resources are required for providing students with enough quantities and qualities of a specific feedback that is directly related to the students’ skills or lack of skills. We demonstrate how the demand for extensive feedback resources can be decreased by allowing the students to review film-clips from situations when they and their fellow students received qualified feedback. We will demonstrate a strategy in which we can film students’ behaviors by using cost effective filming techniques. The films allowed the students to study their own behavior in detail. Our conclusions from the study is that the presented type of strategy for supporting learning works very well and we advise other researchers to test similar strategies when they need to mass-produce teaching of tacit skills.

    Download full text (pdf)
    fulltext
  • 36.
    Kjellin, Harald
    et al.
    Kristianstad University, School of Health and Society.
    Toufaili, Houssam
    Stockholms universitet.
    Wettergren, Gunnar
    Stockholms universitet.
    The heuristics for designing an artificial context. Paper presented at the Symbiosis International Conference on Open & Distance Learning, February, 20112011In:  , 2011Conference paper (Refereed)
  • 37.
    Lundevall, Gabriella
    et al.
    Kristianstad University, Faculty of Health Science.
    Rönn Westling, Natalie
    Kristianstad University, Faculty of Health Science.
    Nyhetsmediernas rapportering om mördare: En kvalitativ innehållsanalys av svenska tidningsmedier2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim of this study is to create a deeper understanding about how male- and female murderers are depicted in the news and to see if there is any difference in the depiction. The focus is to see if there is a pattern between four murderers, two female and two males, and how they are depicted in the media. We also want to see if there is a difference between male and female murderers who committed similar crimes. Previous research shows that there is a difference in how the depiction of male and female murderers. Female offenders are more often befouled then their male counterpart. To examine how the media depict the murderers this study originates from a qualitative content analysis. The material that we base our study on is 40 Swedish articles from different media, ten articles on each murderer from different newspapers. The results we found were that the female murderers are portrayed by media by their crime and norm-breaking behavior. The male murderers are portrayed only after their crime. The conclusion is that we can see a pattern in how media depict male and female murderers and that there is a differs in-between male and female murderers. Swedish newspapers tend to describe female murderers in a more complex way by depicting their crimes and norm braking behavior which leads to a bigger focus and more articles revolving female murderers in the news then male murderers.

    Download full text (pdf)
    Nyhetsmediernas rapportering om mördare:En kvalitativ innehållsanalys av svenska tidningsmedier
  • 38.
    Lundén, Tomas
    et al.
    Göteborgs universitet.
    Sundén, Karin
    Göteborgs universitet.
    Using the institutional repository as a platform for quality assessment of and open access to artistic works: A Project at the Faculty of Fine, Applied and Performing Arts, University of Gothenburg, Sweden2012Conference paper (Other academic)
    Abstract [en]

    In the university world, the financial allocations for research are increasingly dependent on bibliometric indicators of faculty publications registered in databases and repositories. Following a decision by the Vice-Chancellor of the University of Gothenburg, the allocation of faculty research resources, should from the budget year 2012 partly be based on bibliometric indicators and partly on external funds. Each faculty has had to develop and formulate their bibliometric indicators in a way that best reflects their specific subject field and their publishing culture. The Faculty of Fine, Applied and Performing Arts has, beside traditional publications, also decided to focus on the unique excellence that characterizes its field, i.e. artistic works. We will show how it was made possible to use a bibliometric indicator also in assessing art works and how a workflow using the institutional repository as a platform was tried out in practice.

  • 39.
    Nasufovski, Harun
    Kristianstad University, Faculty of Business.
    Gamification och online mathandel: ett förslag för att handla mer frukt och grönt.2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Online grocery shopping is an ever-growing service in Sweden, as more people are starting to purchase their food online. Despite this, the Swedes do not eat well since over 51% of the population is overweight or obese, which can lead to serious diseases. The inclusion of fruits and vegetables in the daily diet has proven to be the optimal way to counteract obesity and diseases. Since year 2010, the term gamification has been formed and has meant that game elements have been used in different contexts outside of games. Studies have shown that the implementation of gamification and game elements such as points, badges and leaderboards in various services has had a positive impact on learning, teaching and, above all, motivation. The purpose of the study was to investigate how gamification could motivate people to purchase more fruit and vegetables via an online grocery shopping site. The study was conducted with a high-fidelity prototype containing the game elements badges, leaderboards, avatars, points, levels and feedback and was tested on six participants who had previously purchased food online. The qualitative methods of observation and interview were used to generate the result. The study resulted in the participants experiencing increased motivation to purchase more fruit and vegetables and showed that gamification could also be implemented in online grocery shopping services.

    Download full text (pdf)
    fulltext
  • 40.
    Nilsson, Linda
    Kristianstad University, Faculty of Business.
    Signifiers i flat designs: Hur kommer användaren fram till vad som är klickbart?2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A task for a digital designer is to create useful visual interfaces, which can be seen as, for example, text and graphics. It creates a real problem when the designer uses the popular style flat design in visual interfaces when later research indicates that the style lacks clear signals (signifiers) that tells what is clickable due to the lack of shadows. Research says that it is difficult to detect what is clickable when clickable elements do not "pop out" as in the theory of preattentive processing; which makes the style less useful. But there are contradictions in recent research which means that I want to increase understanding of how the user figure out what is clickable in flat design.Through a qualitative case study consisting of an experiment, the observation and interview methods, I examined flat design signifiers using 5 informants and 3 web pages. I found that what makes the user figure out if elements are clickable depends on the composition between the details and the whole. design laws are important. Conventions are important and the theory of preattentive processing. The informants have an inferior behavior, but they also learn as they browse and there are elements that “pop out” despite the absence of shadows.

    Download full text (pdf)
    fulltext
  • 41.
    Pekkola, Sari
    Kristianstad University, School of Education and Environment.
    I den nya medieteknikens labyrinter: om ungdomars transnationella rum, identitetsskapande och diaspora2011In: Ett sociologiskt kalejdoskop: aktuell forskning om ett mångskiftande samhälle / [ed] Eduardo Naranjo, Kristianstad: Kristianstad University Press , 2011, p. 15-40Chapter in book (Other academic)
    Download full text (pdf)
    fulltext
  • 42.
    Persson, Christel
    et al.
    Kristianstad University, Faculty of Education, Research environment Learning in Science and Mathematics (LISMA). Kristianstad University, School of Education and Environment, Avdelningen för Naturvetenskap.
    Andersson, Helena
    Dahlqvist, Claes
    Kristianstad University, Learning Resource Centre.
    Nihlgård, Bengt
    Lunds universitet.
    Bramryd, Torleif
    Lunds universitet.
    Människa och miljö: med praktisk vägledning för projekt2019Book (Other academic)
    Abstract [sv]

    Människa och miljö – med praktisk vägledning för projekt behandlar nyckelfrågorna inom hållbar utveckling och miljöstrategi. Boken ger läsaren både en förståelse för och en uppdatering av forskningsläget inom ämnen som global uppvärmning, resursfördelning, energiförsörjning, hållbar produktion och konsumtion samt hållbara lösningar. Kopplat till varje kapitel finns avsnitt som ger vägledning i att söka och kritiskt granska information. I en fördjupande del av boken ges läsaren ytterligare kunskap om informationssökning, källkritik och enklare referenshantering. Detta gör boken till ett utmärkt verktyg för rapportskrivning och genomförande av projektarbeten inom miljöområdet på olika nivåer.

    Människa och miljö – med praktisk vägledning för projekt vänder sig till dig som studerar på utbildningar inom miljö- och landskapsvetenskap, skogs- och lantbruksvetenskap, ekonomi och samhällsplanering. Den riktar sig även till dig som arbetar praktiskt med klimat- och miljöfrågor samt Agenda 2030 inom företag, kommuner och myndigheter.

    Människa och miljö – med praktisk vägledning för projekt utgör en starkt reviderad utgåva av Klimat och miljöstrategi i ett samlat perspektiv från 2010.

  • 43.
    Persson, Elenor
    Kristianstad University, School of Health and Society.
    Från statusuppdatering till nytt jobb?: en kvalitativ studie om Facebookprofilens betydelse i rekryteringssammanhang bland småföretagare.2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Employers background checks in social media is just one example of all emergent behavioralpatterns developed at the individual- enterprise- and community level because of the interactiveweb (Web 2.0) and Facebook around which a discussion is held. The results of the qualitative study is compiled in a conclusion valid for the local sample groupincluding 7 small business owners and demonstrates that employers, although it is not alwaysconsciously, are influenced in their subjective judgments about the job applicants suitability foremployment through information obtained from Facebook along with other information sources. Facebook is a web-based social platform originally designed for social interaction related toprivacy. The information are used in completely different contexts when other stakeholders in theform of decision-making professionals enter the network in order to perform background checks. This information can be interpreted and used as a basis for professional decision-making and influence users' living conditions. Earnings reports for some difficulties and opportunities ofinformation transfer through Facebook that may be of interest to consider and discuss whilecomposing social media policys related to information gathering during recruitment and duringinteraction design of social media.

    Download full text (pdf)
    fulltext
  • 44. Persson, Henrik
    et al.
    Gustavsson, Jacob
    Olson, Anders
    Andersson, Anders-Petter
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap. Kristianstad University, Research Platform for Collaboration for Health.
    B.E.A.C.O.N. - Beacon Emits Audio from Color, Or Not2013Conference paper (Refereed)
    Abstract [en]

    People who suffer from dementia are often isolated due to lack of ways of communication. In many cases verbal communication can be difficult to perform at all. We created Beacon with the goal to let people with dementia interact with a very simple and intuitive control interface to give them a means of non-verbal communication, and let them take control over the soundscapes that Beacon is capable of producing. In this paper we describe our concept Beacon, its physical form and how the design makes it possible for a person with dementia to control the software by moving around items of different colors and sizes on its surface to create synthesized and sampled sounds. We hope that Beacon will produce positive results among people with dementia, and that the interaction will be rewarding.

    Download full text (pdf)
    fulltext
  • 45.
    Projkovska, Martina
    et al.
    Kristianstad University, School of Health and Society.
    Rosén, Ida
    Kristianstad University, School of Health and Society.
    Att missa, eller att inte missa, det är frågan: en studie berörande mobila enheter och generation Z belyst med hjälp av joy of missing out samt fear of missing out2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim of the current study is to investigate the city-living generation Z, and how they are affected by the constant availability of mobile units and the Internet, to create further understanding of the target group. This is executed by usage of the notions JoMO and FoMO, to uncover which sort of behaviour generation Z is driven to as a consequence of said development. Are they driven to evasion for happiness (JoMO) or are they driven to miserability from not being to participate enough? (FoMO). Hereinafter, these behaviours are analyzed to create an understanding concerning how generation Z acts, communicates and thinks in relation to the mobile units: to create further understanding of them and to be able to create better designs for them in the future. The results and knowledge from the current study therefore aims towards starting to examine the societal issue which is lack of understanding of the relation to internet connected devices among generation Z.

    Download full text (pdf)
    Fulltext
  • 46.
    Pålsson, Hans
    Lunds Universitet.
    Mediehändelsen Berlinmurens fall: om hur väst erövrade öst2010Other (Other academic)
  • 47.
    Rönkkö, Kari
    Blekinge Institute of Technology.
    Making methods work in software engineering: method deployment - as a social achievement2005Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    The software engineering community is concerned with improvements in existing methods and development of new and better methods. The research approaches applied to take on this challenge have hitherto focused heavily on the formal and specifying aspect of the method. This has been done for good reasons, because formalizations are the means in software projects to predict, plan, and regulate the development efforts. As formalizations have been successfully developed new challenges have been recognized. The human and social role in software development has been identified as the next area that needs to be addressed. Organizational problems need to be solved if continued progress is to be made in the field. The social element is today a little explored area in software engineering. Following with the increased interest in the social element it has been identified a need of new research approaches suitable for the study of human behaviour. The one sided focus on formalizations has had the consequence that concepts and explanation models available in the community are one sided related in method discourses. Definition of method is little explored in the software engineering community. In relation to identified definitions of method the social appears to blurring. Today the software engineering community lacks powerful concepts and explanation models explaining the social element. This thesis approaches the understanding of the social element in software engineering by applying ethnomethodologically informed ethnography and ethnography. It is demonstrated how the ethnographic inquiry contributes to software engineering. Ethnography is also combined with an industrial cooperative method development approach. The results presented demonstrate how industrial external and internal socio political contingencies both hindered a method implementation, as well as solved what the method was targeted to do. It is also presented how project members’ method deployment - as a social achievement is played out in practice. In relation to this latter contribution it is provided a conceptual apparatus and explanation model borrowed from social science, The Documentary method of interpretation. This model addresses core features in the social element from a natural language point of view that is of importance in method engineering. This model provides a coherent complement to an existing method definition emphasizing formalizations. This explanation model has also constituted the underpinning in research methodology that made possible the concrete study results.

  • 48.
    Rönkkö, Kari
    et al.
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap.
    Bergman, Anna-Karin
    FoU Helsingborg.
    Svensson, Måns
    Lund University Internet Institute.
    Danielsson, Pernilla
    PArT Helsingborg.
    Rosengren, Calle
    Lund University Internet Institute.
    Åström, Fredrik
    Lund University Internet Institute.
    Lundin, Therese
    PArT Helsingborg.
    Digital teknik och socialt arbete: att motivera socialt utsatta ungdomar med stöd avmotivationsappar och hälsoarmband2017Report (Other academic)
    Abstract [sv]

    Digital teknik och socialt arbete är en pilotstudie som syftat till att undersöka effekter av att använda aktivitetsarmband med tillhörande motivationsapp för att stärka ungdomars motivation till fysisk aktivitet och goda sömnvanor. Projektet har präglats av ett explorativt angreppsätt i det att vi undersökt hur introduktion av ny digital teknik mottas av olika målgrupper inom socialtjänsten.

    Forskning har visat sig att det finns en tydlig koppling mellan ökad fysisk aktivitet och minskad psykisk ohälsa. Sömnen är ytterligare faktor som spelar en betydande roll för barn och ungas hälsa. Vi har denna kunskap om fysiska aktivitet och sömn i samhället idag samtidigt som barn och ungas psykiska och fysiska hälsosituation utgör ett uppmärksammat folkhälsoproblem. Att barn rör på sig för lite syns hos alla grupper av barn och unga oavhängigt faktorer som familjeförhållanden, arbetsmarknadsstatus och föräldrars samhällsekonomiska status. Enligt Socialstyrelsen (2013) är det av extra vikt att barn och unga uppnår bästa möjliga hälsa eftersom det visat sig att nedsatt hälsotillstånd i unga år kan få betydelse för resten av individens liv. Insatser för att preventivt främja våra barns och ungas hälsa är därför en önskvärd och god samhällsinvestering både för den enskilda individen och för allas vår gemensamma hållbara framtid. Denna rapport beskriver resultatet av ett forsknings-och utvecklingsprojekt där vi undersökt hur appar och aktivitetsarmband skulle kunna användas för att motivera barn och unga till ökad fysisk aktivitet samt bättre sömnvanor. 

    Våra undersökningar av tidigare forskning inom problemområdet har visat på att det finns en tydlig koppling mellan ökad fysisk aktivitet och minskad psykisk ohälsa, såsom t.ex. att fysisk aktivitet kan minska depression och ångest. Fysisk aktivitet har samma effekt som psykologisk behandling och medicinering, men ger betydligt färre biverkningar än medicinering. Det finns också framgångsrika försök med viktminskningsgrupper som arbetat med stöd av digitala lösningar. Tekniken i sig kan bidra med att sätta mål, motivera, och följa upp resultat. Sociala funktioner för att kunna följa andras framsteg har visat sig öka motivation gällande att vara mer fysiskt aktiv. Angreppsätt där man låter användare mäta och följa sitt eget beteende ger den största positiva effekten för att åstadkomma hälsofrämjande beteendeförändringar. 

    Om fysisk aktivitet är bra för hälsa är sömn om möjligt ännu viktigare. Forskning inom sömn visar att det en tydlig koppling mellan sömn och vardagligt välbefinnande. Det har konstaterats att olika typer av sömn har olika funktioner. REM-sömnen har t.ex. påvisat koppling till bättre mönsterigenkänning medan djupsömnen har en påverkan på minnet. Forskning visar också att sömnlöshet påverkar immunförsvaret negativt vilket i sin tur kan bidra till sömnstörningar och övervikt hos ungdomar.

    Vad gäller teknik så visar forskning att professionell kompetens inom hälsa och medicin inte alltid används vid framtagning av teknik, vilket utgör ett återkommande problem. Det är inte enbart är tekniken som måste fungera för att insatsen ska kunna lyckas, attityden till e-hälsa bland befolkningen generellt sett kan också ha en avgörande betydelse. Om den generella bilden av tekniken bland befolkningen är negativ så är det svårt att införa och lyckas med teknikstöd. Teknikutvecklingen är snabb, och vi står inför en dramatisk ökning av olika informations- och telekommunikationsteknologier vars syfte är att förbättra och utveckla egenvård och omsorg. Frågor om integritet hamnar ofta i skymundan. Flertalet av de identifierade relevanta publikationerna fokuserade mer på tekniken än det hälsobefrämjande stödet.

    Vår bibliografiska undersökning visar att det finns förhållandevis lite av samband mellan begrepp som är relaterade till hälsoappar och egenvård kontra motivationsarbete och socialt arbete. De starkaste sambanden av intresse för oss hittade vi i ett gränsland mellan medicin och datavetenskap. Sammanfattningsvis kan vi säga att flertalet av de här identifierade akademiska publikationerna diskuterar de tekniska lösningarna i sig, eller presenterar användarvalidering av olika lösningar; snarare än socialt arbete, eget motivations- och förändringsarbete av dåliga vanor och livsmönster - som är vårt intresseområde i denna studie.

    För att bättre förstå och bidra till utmaningarna så har ett samarbete initierats mellan Helsingborgs stads Forsknings- och utvecklingsenhet för social hållbarhet (FoU Helsingborg), Preventivt arbete tillsammans (PART) från Helsingborgs stad och forskare från både Lunds Internet institut (LUii), Lunds Universitet samt Digital design, Sektionen för hälsa och samhälle på Kristianstad Högskola (HKR). Ett internt utvecklingsprojekt har genomförts av PART med stöd av FoU i Helsingborgs stad. I samband med utvecklingsprojektet har ett gränsöverskridande samarbete initierats där aktionsforskning ramat in utvecklingsprojektets empiriska studie och möjliggjort en gemensam yta för ett bredare kunskapsskapande. Vårt fokus har varit ett kunskapsbildande vad gäller aktivitetsarmband och motivationsappar för barn och unga som löper risk för ohälsa. Denna rapport presenterar en akademisk kunskapsöversikt, samt resultatet från ett utvecklingsprojekt där vi tillsammans undersökt effekterna av att använda aktivitetsarmband och tillhörande social app. Vi har beforskat vilken påverkan dessa kan ha på ungdomars egen motivation till fysisk aktivitet och goda sömnvanor.

    Syftet med pilotprojektet har varit att kartlägga forskningen på området, undersöka de upplevda effekter av att använda aktivitetsarmband med tillhörande motivationsapp för att stärka deltagares motivation till fysisk aktivitet och förbättrade sömnvanor, samt undersöka hur vi kan förstå de faktorer som verkar vara mest betydande för att uppnå effekter. Det senare har vi gjort genom att fokusera på fyra övergripande områden: Användandet av motivationsapp - Hur länge och med vilken frekvens använder deltagarna armband och motivationsapp? Värdeskapande för ungdomar - Till vilka positiva resultat bidrar armband och motivationsapp? Negativa bieffekter - Kan armband och motivationsapp orsaka negativa bieffekter hos deltagarna? Om så, till vilka områden hänför sig dessa bieffekter? Värdeskapande för personal – Vilken nytta ser personalen av armband och motivationsapp i sitt arbete?

    Ur ett forskningsperspektiv så är studien att betrakta som mindre, varvid dess värde skall beaktas utifrån detta. Mer forskning behövs i området motivationsappar och socialt arbete. Studieresultatet visar på faktorer som har betydelse för frågeställningarna, som också kan identifieras i tidigare forskning. Positiva upplevelser har varit att ungdomarna fått en märkbart ökad medvetenhet om sina egna levnadsmönster vad gäller motion och sömn. Tydligast märktes den nya medvetenhet som växte fram runt egna sömnvanor, även att dessa inte alltid gick att åtgärda på egen hand. Det var också uppenbart att den nya medvetenheten ledde ökad motivation och fysisk aktivitet. Identifierade negativa bieffekter var att stress kunde uppstå när ungdomarna var förhindrade att själva öka sitt stegantal samtidigt som de såg andra ungdomars resultat öka. Det rapporterades problem med att sköta den dagliga laddningen av aktivitetsarmbandet, samt att aktivera sömnmätningen när de skulle lägga sig. Ett stort värde för personalen var att de fick ett instrument som berikade kommunikationen utifrån “objektiv” data genererad av ungdomarnas egna mätningar av motion och sömn. Ett verktyg som utgjorde god hjälp för samtal, som i sig kunde bidra till bättre struktur i ungdomars liv.

    Download full text (pdf)
    fulltext
  • 49.
    Rönkkö, Kari
    et al.
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap.
    Svensson, Måns
    Lund University.
    Svensson, Lupita
    Lund University.
    Carlsson, Hanna
    Lund University.
    Empirisk studie av sociala medier i professionella organisationer 2013-2016: skola, social omsorg, och bibliotkek2017Report (Other academic)
    Download full text (pdf)
    fulltext
  • 50.
    Rönkkö, Kari
    et al.
    Kristianstad University, School of Health and Society, Avdelningen för Design och datavetenskap.
    Urinboyev, Rustam
    Lund University.
    Svensson, Måns
    Lund University.
    Svensson, Lupita
    Lund University.
    Carlsson, Hanna
    Lund University.
    Literature review of social media in professional organisations 2000-2015: work, stress, power relations, leadership, librarians, teachers, and social workers2017Report (Other academic)
    Download full text (pdf)
    fulltext
12 1 - 50 of 60
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf