Fingu - a game-based learning environment for development of flexible arithmetic competence
2016 (English)In: Proceedings of Society for Information Technology & Teacher Education International Conference 2016, Chesapeake: Association for the Advancement of Computing in Education (AACE) , 2016, 2531-2538 p.Conference paper (Refereed)
One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.
Place, publisher, year, edition, pages
Chesapeake: Association for the Advancement of Computing in Education (AACE) , 2016. 2531-2538 p.
Early Childhood Education
IdentifiersURN: urn:nbn:se:hkr:diva-15470OAI: oai:DiVA.org:hkr-15470DiVA: diva2:931877
Society for Information Technology & Teacher Education International Conference 2016