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Ideal spaces exhibition
Högskolan Kristianstad, Sektionen för hälsa och samhälle, Avdelningen för Design och datavetenskap. Högskolan Kristianstad, Fakulteten för ekonomi, Forskningsmiljön Design and / Art / Application / AI Research Collaboration (DARC).ORCID-id: 0000-0003-1234-6757
Ideal Spaces.
2018 (Engelska)Ingår i: Interactivity, game creation, design, learning, and innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings / [ed] Brooks, Anthony L., Brooks, Eva, Vidakis, Nikolas, Springer, 2018, s. 22-32Kapitel i bok, del av antologi (Övrigt vetenskapligt)
Abstract [en]

Through the years we have worked with  the idea of gestalt through artefact creation (including virtual objects and 3D-worlds) as one surface to explore, exploit, test and communicate our ideas and concepts, that are generative rather than produced, where we try  to grasp systematic insights through complex generated realities, in which an audience later is invited to interact.  In our Ideal spaces exhibition for the 2016 Biennale in Venice, we tried to explore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us. In this paper, we show the theoretical and cultural background, and some lessons learned, regarding on what level of abstraction a visitor could interact with our exhibition to better understand how visitors created their own ideal spaces.

Ort, förlag, år, upplaga, sidor
Springer, 2018. s. 22-32
Serie
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211 ; volume 229
Nyckelord [en]
Ideal city spaces, active participation, high-tech project, artefact creation, virtual objects, 3D-worlds
Nationell ämneskategori
Design
Identifikatorer
URN: urn:nbn:se:hkr:diva-17167DOI: 10.1007/978-3-319-76908-0Libris ID: 22545597ISBN: 9783319769080 (digital)OAI: oai:DiVA.org:hkr-17167DiVA, id: diva2:1137398
Konferens
6th EAI International Conference: ArtsIT, Interactivity & Game Creation, Heraklion, Greece, October 30–31, 2017
Tillgänglig från: 2017-08-31 Skapad: 2017-08-31 Senast uppdaterad: 2021-08-17Bibliografiskt granskad

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Johansson, Michael

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Avdelningen för Design och datavetenskapForskningsmiljön Design and / Art / Application / AI Research Collaboration (DARC)
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