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Can children enhance their arithmetic competence by playing an especially designed computer game?
Högskolan Kristianstad, Forskningsmiljön Learning in Science and Mathematics (LISMA). Högskolan Kristianstad, Sektionen för lärande och miljö, Avdelningen för Naturvetenskap.
Göteborgs universitet.
Göteborgs universitet.
Högskolan Kristianstad, Sektionen för lärande och miljö, Avdelningen för Pedagogik.ORCID-id: 0000-0001-6965-2590
Vise andre og tillknytning
2013 (engelsk)Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Fingu is a game and a game platform aimed at helping children 4 to 8 years old develop competence and fluency with basic addition combinations. We present results from an eight week intervention, where children, 5-, 6-, and 7 years old, have been allowed to play the game as part of their ordinary pre-school and school activities. Results show significant positive differences between pre- and post-tests in four arithmetic measures with modest to large effect sizes. In contrast most differences between post-tests and delayed-tests, when the children did not play the game, are non-significant with none or low effect sizes. Design principles and results are discussed with special emphasis on children who “struggle to learn math”.

sted, utgiver, år, opplag, sider
2013.
Emneord [sv]
datorspel, taluppfattning
HSV kategori
Identifikatorer
URN: urn:nbn:se:hkr:diva-11700OAI: oai:DiVA.org:hkr-11700DiVA, id: diva2:693178
Konferanse
The seventh Conference of The Nordic Research network on Special Needs Education in Mathematics (NORSMA 7), Copenhagen, 14 - 15 November 2013
Forskningsfinansiär
Swedish Research Council, 721-2009-5996Tilgjengelig fra: 2014-02-03 Laget: 2014-02-03 Sist oppdatert: 2014-06-26bibliografisk kontrollert

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Can children enhance their arithmetic competence by playing an especially designed computer game?

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Holgersson, IngemarOttosson, Torgny

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