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The City of Abadyl
Högskolan Kristianstad, Fakulteten för ekonomi, Avdelningen för design. Kina. (PRAMnet)
2011 (engelsk)Inngår i: Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts / [ed] Gianluca Mura, IGI Global, 2011, s. 251-265Kapittel i bok, del av antologi (Annet vitenskapelig) [Kunstnerisk arbeiden]
Abstract [en]

In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet open world that can be utilized in order to generate scenarios for the temporary co-creators of Abadyl, who would then interact in an optional environment and in the end producing new artefacts. Abadyl is a database that contains all the gathered information in different file formats, it is a storage facility for all of the physical artefacts, it is a website used for communication and documentation, it is a map for navigating the City. This combination of interactive situations and artefactual production we called “fieldasy”. We are concentrated on developing collaboration in the production of new media and it´s artefacts. We try to produce artwork that actually incorporates surprising visual and technical proposals that are unusual, enriching and engaging. By building prototypes and iterate it over time and amongst the co-creators, it let us explore this area in a fruitful way, moving between artistic intentions/screen writing, artefacts and digital generated expressions and script/code writing. Here the virtual object can challenge the physical with qualities that is very hard to achieve in the physical world, and in that conflict, new expressions can be developed. Today Hybrid creations have become a method for working with cultural production not only with different elements of form, but as blending identities of the creators as well. In our prototype work we focus especially on interactive installations and stage design; we realize that the digital design process both demand new forms of conceptualization and prototyping activities to support the design of the expression of the final artwork itself – and maybe in the long run propose a updated and appropriate design theory in this field.

sted, utgiver, år, opplag, sider
IGI Global, 2011. s. 251-265
Emneord [en]
digital space, complexity, Abadyl database, communication, documentation, fieldasy, prototypes, screen writing, artefacts, digital expressions, script writing, code writing, interactive installations, stage design, digital design
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Identifikatorer
URN: urn:nbn:se:hkr:diva-22290DOI: 10.4018/978-1-60960-077-8ISBN: 9781609600778 (tryckt)OAI: oai:DiVA.org:hkr-22290DiVA, id: diva2:1584640
Tilgjengelig fra: 2021-08-12 Laget: 2021-08-12 Sist oppdatert: 2021-08-13bibliografisk kontrollert

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Totalt: 133 treff
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