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VR situated simulations
Kristianstad University, Faculty of Business, Department of Design.
Kristianstad University, Faculty of Business, DARC research environment. Kristianstad University, Faculty of Business, Department of Design.ORCID iD: 0000-0003-1234-6757
Kristianstad University, Faculty of Education, Department of Educational Sciences specializing in Primary and Secondary School, and Special Needs Education.
Kristianstad University, Faculty of Education, Department of Educational Sciences specializing in Primary and Secondary School, and Special Needs Education.ORCID iD: 0000-0002-2400-6074
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2020 (English)In: Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings / [ed] Brooks, Anthony, Brooks, Eva Irene, Cham: Springer, 2020, p. 730-738Chapter in book (Other academic)
Abstract [en]

The paper is authored by Michael Johansson, Thore Soneson, Kerstin Ahlqvist, Barbro Bruce, and Camilla Siotis Ekberg and titled VR Situated Simulations. Here, the authors discusses experiences from developing mediated learning situations in a VR-filmedcontext. They argue for how such productions require approaches based on co-designand innovative team constellations including knowledge and skills from different areasto join forces for adequate VR solutions. In the chapter, the authors describe the processof developing VR learning situations by being inspired by related studies in the fieldof collaborative design, where various stakeholders were engaged in different parts ofthe production; from scriptwriting for interactive media, to creating and editing specificcase studies in an interactive VR format, and, also, gathering students’ experiences ofthe scripts and case studies. Based on this, the authors argue that 3D environments forreflection and discussion can be combined to form a common knowledge base in differentfields of application, e.g. in the areas of education and Human Resources. Further, it isemphasised that simulations of authentic and real situations have an immersive potentialto create pedagogical innovations

Place, publisher, year, edition, pages
Cham: Springer, 2020. p. 730-738
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211 ; volume 328
Keywords [en]
Work Integrated Learning, Digital Design, Virtual reality, Learning lab
National Category
Design
Identifiers
URN: urn:nbn:se:hkr:diva-21227DOI: 10.1007/978-3-030-53294-9_56Libris ID: 0c0jslj2xhzs82w0ISBN: 978-3-030-53294-9 (electronic)OAI: oai:DiVA.org:hkr-21227DiVA, id: diva2:1470406
Available from: 2020-09-24 Created: 2020-09-24 Last updated: 2021-08-18Bibliographically approved

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Johansson, MichaelBruce, BarbroSiotis Ekberg, Camilla

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Johansson, MichaelAhlqvist, KerstinBruce, BarbroSiotis Ekberg, Camilla
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Department of DesignDARC research environmentDepartment of Educational Sciences specializing in Primary and Secondary School, and Special Needs EducationResearch Environment Children's and Young People's Health in Social Context (CYPHiSCO)
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