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Soneson, Thore
Publications (3 of 3) Show all publications
Soneson, T. & Johansson, M. (2020). Med VR och XR mot framtidens digitala rum. Högskolepedagogisk debatt (1), 47-65
Open this publication in new window or tab >>Med VR och XR mot framtidens digitala rum
2020 (Swedish)In: Högskolepedagogisk debatt, ISSN 2000-9216, no 1, p. 47-65Article in journal (Other academic) Published
National Category
Pedagogy
Identifiers
urn:nbn:se:hkr:diva-21160 (URN)
Available from: 2020-09-01 Created: 2020-09-01 Last updated: 2020-10-01Bibliographically approved
Soneson, T. & Johansson, M. (2018). ‘Wanderlost’: a participatory art and design endeavor. In: Anastasia Stratigea & Dimitris Kavroudakis (Ed.), Mediterranean cities and island communities: smart, sustainable, inclusive and resilient (pp. 135-160). Cham: Springer
Open this publication in new window or tab >>‘Wanderlost’: a participatory art and design endeavor
2018 (English)In: Mediterranean cities and island communities: smart, sustainable, inclusive and resilient / [ed] Anastasia Stratigea & Dimitris Kavroudakis, Cham: Springer, 2018, p. 135-160Chapter in book (Other academic)
Abstract [en]

Wanderlost’ addresses the growing complexity of life in today’s city spaces and the imminent challenges to the development of the urban environment. It delineates experiences gained from a project’s work, which incorporated workshops, artists’ collaborations, interactive participatory setups in public, theatre and performance spaces. It is a result of two public workshops in the end of the four-year-long period in the People Smart Sculpture (PS2) framework in the cities of Kristianstad and Copenhagen, with public events in April/May 2017 and October 2017. In this article we discuss how the project was prepared, set-up and implemented. We call this storyworld ‘Wanderlost’, developed from the project CubeX “The Journey to Abadyl”. We describe this work in the sections Collaboration, Research and Methods to show how we draw knowledge, methods and research from our work in the collaborative network PRAMnet in developing participatory concepts using a virtual city, the city of Abadyl as a backdrop. We put forward our models for engaging participation in a storyworld to imagine the world and our relations anew. We conclude that the ‘Wanderlost’ concept and project can be reused and re-situated in other contexts and environments; keeping the fundamental three formats with a digitally mediated tool, physical guides and explorative walks and a map of amusing and provoking artworks as a matrix.

Place, publisher, year, edition, pages
Cham: Springer, 2018
Keywords
Art Co-creation Architecture City planning Story world Interaction design 
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:hkr:diva-18726 (URN)10.1007/978-3-319-99444-4_6 (DOI)978-3-319-99444-4 (ISBN)978-3-319-99443-7 (ISBN)
Available from: 2018-09-21 Created: 2018-09-21 Last updated: 2018-09-21Bibliographically approved
Soneson, T. (2016). Video 2016: kompendium sammanställt under filmprojekt för kompetenshöjande åtgärder mars tom oktober 2016 vi[d] Kristianstads högskola. Kristianstad: Högskolan Kristianstad
Open this publication in new window or tab >>Video 2016: kompendium sammanställt under filmprojekt för kompetenshöjande åtgärder mars tom oktober 2016 vi[d] Kristianstads högskola
2016 (Swedish)Report (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Kristianstad: Högskolan Kristianstad, 2016. p. [18]
Keywords
film, video, flippat klassrum, videoföreläsning, nätundervisning, distansundervisning, MOOC
National Category
Media and Communication Studies
Identifiers
urn:nbn:se:hkr:diva-16214 (URN)
Projects
Filmprojekt för kvalitetshöjande åtgärder
Note

Rektorsbeslut Dnr 2015-1121-380.

Available from: 2016-10-26 Created: 2016-10-26 Last updated: 2025-02-17Bibliographically approved
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